Researching the Future of Housing with Design Fiction

Exploring Student Housing Pain Points and Potentials through Design Fiction and Co-Design

ROLE

Research, Data Analysis, Facilatation

METHODOLOGIES

Survey | Card Sorting| Qualitative and Quantitative Analysis | Journey Mapping | A Day in Life | Design Fiction | Co-design

PROJECT TYPE

Research

OUTCOME

A provocative future scenario designed to spark dialogue about pain points and potential opportunities in student housing around the Ohio State campus.

COLLOBORATORS

Designer | Cognitive Systems Engineer

The areas around Ohio State University are rapidly developing, with plans for more eateries, apartments, and community spaces. This graduate design research course explores what life could be like in these neighborhoods 10 to 15 years from now by engaging directly with current residents.

Context

Students often settle for what's available since they only plan to live in the area during their studies.

Our team focused on improving the quality of off-campus life, using co-design and design fiction to spark discussions on how to enhance these living conditions.

Project's Objective


Exploration Space



Design Fiction

Co-design

Off-campus Housing Problems

Design practice focuses on creating, exploring, and critiquing possible futures.

Typically, pre-made artifacts are presented to the public for critique and reaction.

Design Fiction (DF) is a relatively new research and design practice that engages both society and technology to speculate on future scenarios.

What is Design Fiction?

Some Examples

Envisioning some eventualities that would provoke people to consider what may happen in the future

IKEA Catalog from the Near Future

Black Mirror

Timeline


Revising the toolkit

2 Codesign sessions

Analysis

Presentation


Pilot

Revising the plan

Recruitment

Exploring different possibilities for research

APRIL

MARCH

FEBRUARY

JANUARY

Planning

Survey

Designing the toolkit

Analysis

Assisted in creation of the co-design toolkit.

Informed the creation and development of utopian/dystopian scenarios, inspired by a renowned design fiction method.

Rent


Safety


Green spaces


Sense of community


Apartment search approaches

Condition of

a place

Quiet


Care for residents


Transportation

Pilot

Groups mapped out a day's journey (weekday or weekend), reflecting their emotions and using the cards for inspiration.

Utopian, dystopian, and tech cards were randomly selected by the groups.

Each group was guided to choose either more utopian or more dystopian cards.

Pilot session

Utopian, dystopian, and tech cards

Mapping a character's day in life using the cards

Changes Made

Added: 

Icebreaker homework

Making their own utopia/dystopia cards

A character sheet


Removed:

Number of cards handed out

Design Workshop

STEP 1: Observe your surroundings

Take photos of things/experience you like or dislike in your house or apartment before the co-design session

STEP 2: Card creation

Write down desires and fears of living off-campus

STEP 3: Create their future stories

With the cards they created and additional cards from us, participants create a story of off-campus living in the future

Toolkit Assets

Participants

Workshops Outcomes

Character sheet

Journey map with emotions

Utopian, dystopian, and technlogy cards

April 8th

April 10th

3 undergraduate students

2 graduate student

+

1 undergraduate student

3 graduate students

STORY 1: 

Inconvenient Convenience

Year: 2046

STORY 2:

United World Government

Year: 2080

STORY 3:

Club Errth

Year: 2121

Analyzing the stories revealed key desires and struggles students have about the future. While they generally portray satisfaction with their living conditions, this is largely because they've adapted to challenges like taking part-time jobs to afford rent, dealing with unstable housing, and sharing space with multiple roommates.

Analysis

Combining Future Stories

Social Community

City Systems/Infrastructures

Personal Space

Nature/Natural Disasters

Government Surveillance

Finances

Community Maintenance

No stable living conditions

1-2 roommates

Mandatory job

Living is decentralized

Government instability

Necessary social connection

3D printed food

One government

Loneliness

Low rent

Not happy in apartment

May Mallahzadeh ⏤ 2024

Our team combined the three group stories into one, using simple graphics to represent an exaggerated yet relatable future of studying and living off-campus. The goal was to have the audience view it from a third-person perspective, drawing parallels to our current reality, and sparking discussion on the need to improve student living conditions.

Result

In the year 2040, jobs are offered to students alongside with course credits, free housing, and on-site job experience. There will be no pay but it does not matter as long as they can study without having to worry about pay!


In the year 2050, green spaces are cleared for factories and there are very little spaces for people to live. Students are assigned living spaces based on their departments and “unpractical” majors are treated poorly.


Read the full story

Reflection

The story reflects a negative view of the future but showcases that even in terrible situations, people still find good things in their everyday lives.

It highlights people's current fears for the future, including isolated living conditions, extreme weather, and government instability.

The story creates space for discussion about current problems and emphasizes that we shouldn’t just accept whatever situation we’re in, but should actively work toward making changes.

Lessons Learned

Participants enjoyed imagining future scenarios.

Participant Engagement

The cards effectively provoked thought and helped participants create imaginative worlds.

Effective Provocation

Pilot testing was essential in identifying needed changes in our study.

Pilot Refinement

When combined, co-design and design fiction generate valuable insights, although the initial process of merging these methods was challenging.

Co-Design + Design Fictions

Potential Next Steps

Present the story to stakeholders, gather feedback, and assess emotional reactions.

Analyze stakeholder responses to understand their perspectives and connect these insights to current real-world scenarios, identifying opportunities for improvement and potential areas of focus.