Researching Future Possibilities with Emerging Technologies and AI

Explored and visualized future scenarios for the human harmonious hybrid society 2050 at 99P labs: The Ohio State and Honda partnership

ROLE

Design, Research, Analysis, Presentation, Workshop Facilitation

METHODOLOGIES

Interview | Survey | Co-design | Qualitative and Quantitative Analysis | Speculative Design

PROJECT TYPE

Design Research

OUTCOME

Potential Ideas and Directions for Further Research | Future-Oriented Research Framework

COLLOBORATORS

Design Researchers | Chief Engineer

99P Labs?

99P Labs, supported by Honda and The Ohio State University, is an innovation hub in central Ohio focused on advancing mobility and energy solutions. As a collaborative ecosystem, it leverages customer empathy, data science, and business innovation.

During a summer internship, we conducted research with everyday people and professionals within 99P Labs, envisioning the future of AI and emerging technology in 2050.

Objectives

Explore and visualize future scenarios for the Harmonious Hybrid Society 2050 (HHS2050), emphasizing the interaction between humans, robots, and AI.

Focus current efforts on an optimistic vision for HHS2050, where new and emerging technologies play a central role.

Expand this inquiry to consider potential non-harmonious future scenarios.

Adopt a human-centered perspective, rather than a technology-centered one, when envisioning these futures.

Learn about and apply the new and emerging technologies under consideration.

Space of our research

in 2050

Human

Robot

AI

By clicking on each step, you can view the corresponding phase.

deliverables

Eachstep of the process either informed or inspired the step that came after it.

Research and Design Process

Preliminary Research

We conducted secondary research on various topics through academic and nonacademic publications, discussed 99P Labs' projects, and explored visual and video sources.

Generative

AI

Bias and AI

Panopticism/ Surveillance

Robotsand Sexism 

Autonomous Agents

AI -Develop a technology for people - People Centered

AI and Aging

AI and Disability 

AI and superintelligence

AI and Social justice

AI

Robotics

Anticipatory Design

Preliminary Research Main Findings

The preliminary research confirmed our initial hypothesis that the voices of everyday people were not being addressed in thinking and dreaming about the future.

From here, we took a human-centered approach, using co-design methods to explore the future with them.

First-round Interviews with Everyday People

We interviewed 13 people from across the US about their thoughts and feelings regarding technology, with a focus on artificial intelligence and robots.

Main Finding in First-Round Interviews

We learned that everyday people of all ages can readily express their thoughts and feelings about the role of technology in their lives.

Second-round Interviews with Everyday People

Main Finding in Second-Round Interviews

In the second round of interviews with 12 people from across the US, we engaged them in several different  co-design activities to explore ideas for future experiences.

We learned that everyday people could generate ideas for the application of new technologies in the future when they were primed to do so.

Three Co-design Workshops

We conducted 3 co-design workshops with 29 people across 7 teams.

Most of the co-designers were optimistic, hopeful and excited about the future, but a number of the professionals working in the field were pessimistic and worried.

Main Finding in Co-design’s 1st Activity

1.Robot Name-tags

Choose the emoji that shows your feeling when you think about technology in the future?

Some part of our data analysis

Icebreaker for group building

Warm-up

Each participant, including the Hybrid Future Society team members created a name tag featuring a robot and an emotion to express their feelings about where technology is heading in the future.

Main Finding in Co-design’s 2nd Activity

We were surprised by how quickly the co-designers were able to generate ideas!  All the ideas generated were incorporated in the final analysis.

2.1 The Thing from the Future

Warm-up

Getting ready for for the design activities for potential future scenarios

The 'thing from the future' activity warmed people up to their creativity. They chose one card of each color and then generated an idea for the future at the intersection of the cards.

Main Finding in Co-design’s 2nd Activity

It was difficult to assign a team to the Planet First Worldview!!

The ideas they generated from the Thing from the Future activity did not fit here. It appeared that we are not used to thinking about the planet first and people second.

2.2 2050 Arup Framework and Team Selection

Participants, based on the framework designed by Arup, were tasked with selecting a worldview as a team. Subsequently, they engaged in co-design activities aligned with their chosen worldviews.

3.1 Future World Building

This activity was very helpful in getting each team to consider the broader perspectives for the worlds their personas would be living in.

Main Finding in 3rd Activity

The co-designers created 14 future personas: 7 males and 7 females (3 of them being robots). They were a diverse group but not as diverse as they could have been considering the materials that were provided. There were no older people or people with visible disability in the selections.

3.2 Future Personas

In the next activity, each team created two personas for their worldview.

We were careful to include both optimistic and pessimistic images for them to use in describing how their personas would live. But we left the choice up to them.


May Mallahzadeh ⏤ 2024

3.3 Future experiences /artifacts

Toolkit

In this final activity the co-designers were provided with a wide range of materials to work with.

They rose to the challenge and created an extraordinary range of ideas, having been well prepared by the previous activities.

Analysis and Key Themes examples

Range from optimistic to pessimistic

People

Living

Food

Nature

Adaptive design

Transportation

Government

Circular

economy

Citizen activists

Community living

Widening wealth gap

Urban/rural divide

Black and brown people disadvantaged

Living in small spaces

Condensed urban living

Living on other planets

Underground and underwater living

Living in cars

Local natural food production

Vertical agriculture

Synthetic food

Customized food

Survival rations

Animals have been freed

Everyone is responsible for caring for a tree

Synthetic trees are produced

Pollution and unlivable conditions prevail

Modular, convertible and extensible

Adaptation of houses, roads, cars and clothing

Old transportation systems are abandoned

Sustainable innovation such as MagLev

Old cars are used to house people

Sets carbon limitations

Not always a positive force

Reuse, recycle, repurpose, refurbish and regenerate

Sharing and renting

E-waste composting

Deliverable

If you're interested in learning more about this project, you can read our blog posts.
Due to the successful delivery and outcomes, 99P has extended their contract with our team, making this an ongoing project!

We analyzed the workshop data within each scenario and incorporated findings from the online interviews. This process underwent multiple revisions, and we leveraged AI tools for image generation, photo editing, and video production. The outcome was a video representing eight personas, wherein two personas represented each of the four future scenarios: People First, Harmony, Planet First, and Death. These personas told their respective life experiences and proposed future encounters. We referred to these descriptive proposed future encounters as “experience vignettes” — evocative depictions, accounts, or episodes about four futures, yet plausible, futures.

The outcome of the research was to inspire the staff to envision the possibilities for their technology-related plans and understand the aspirations and concerns of everyday people. By considering people's needs, behaviors, and dreams about the impact and potential of technology, the staff can better factor these aspects into their planning.

A glimpse of one of our vignettes in the Planet First future.


A shot from one of our personas from the Death Scenario, a “researcher of human life”, talking to the audience and telling her story.